• BlackVenom@lemmy.world
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      2 days ago

      Or cities skylines 2 because the grid system is shit and breaks if you sneezed in the last decade.

        • novibe@lemmy.ml
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          11 hours ago

          It’s getting much better. It’s not perfect yet. It’s not even as good as cities 1. But it’s much better than launch.

    • MuteDog@lemmy.world
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      1 day ago

      Someone followed north and someone followed the coast line. This is in Jacksonville Beach, FL

    • mrgoosmoos@lemmy.ca
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      2 days ago

      actually tho, flowing windy streets and roads are so much better.

      • more interesting
      • less of a drag track
      • not depressing stroadie strips
      • keeps people on main roads rather than just trying to cut through residential streets
      • naturally manages driver attention
      • lps2@lemmy.ml
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        2 days ago

        I wish, just check Atlanta - winding stroads as far as the eye can see

      • Zink@programming.dev
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        2 days ago

        Yes to all, especially the driver attention one.

        I have two options when driving to work. One is shorter and takes straight level roads through the newest part of town.

        The other way is slightly longer but it’s a twisty hilly road through the countryside.

        I take the longer route every single day unless it is actively snowing or something. And now that hybrid WFH is a common thing, I don’t often drive in the snow.

      • CanadaPlus@lemmy.sdf.org
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        2 days ago

        I mean, you can organise grids to be more or less stroady, and if you have too much of this going - like you have a medieval street plan - you can get the opposite thing where cars are forced through areas only suited to pedestrians, and everyone has to flatten themselves against building walls to make room.

        • mrgoosmoos@lemmy.ca
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          2 days ago

          but the point is that by not organizing it into a grid at the local level, drivers aren’t going to cut through a low speed local street, keeping those streets less polluted and safer.

          • CanadaPlus@lemmy.sdf.org
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            1 day ago

            I mean, there’s more options than just tree or grid, and if it’s not strictly a tree the fastest route from A to B could be something small again. And of course trees have their own issues, like what happens if you need to get from one leaf to another that’s nearby, but only “as the crow flies”.

            That example about having to move aside for a car going through a narrow European street is something I’ve actually experienced. Maybe it’s just my Canadian brain but it feels unsafe.

    • Zink@programming.dev
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      2 days ago

      Then there’s Pittsburgh. It’s like Boston but when you take a wrong turn you end up on the wrong side of a mighty river or two.

    • Rednax@lemmy.world
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      2 days ago

      Boston looks much easier to navigate though. Much clearer road hierarchy, meaning better flowing traffic, and less traffic near houses and shops.

      Disclaimer: above statement is based on the image posted here, not on knowledge on the actual situation.

      • wolframhydroxide@sh.itjust.works
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        2 days ago

        As someone who drives through Boston often: it’s the worst-planned city I’ve ever seen. I am fairly convinced that the underground tunnel system is actually creating an eldritch sigil of chaos (a la Good Omens), and it is not uncommon to encounter a seven-way intersection, where two of those ways are train lines, but aren’t marked, so at night, you can accidentally find yourself on train tracks. It’s like if someone bargained with the Fey to make a city.

      • katkit@lemmy.world
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        2 days ago

        Where I’m from cities like Boston are the norm. When I was in a grid city for the first time, I immediately got lost on the roads because everything just looks the same.

        On the other hand, Americans seem to have a more intuitive sense of the cardinal directions than Europeans do from my experience. Which makes sense if you’re used to roads aligned with them.

      • innermachine@lemmy.world
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        2 days ago

        I am familiar with Boston, and the 2 times I have driven in nyc it was SIGNIFICANTLY easier to navigate than Boston lol. NYC was at least partially thought out, Boston is what you get when your road planner is a 3 year old toddler who threw a hand full of spaghetti on a map and said theres your streets LOL. Possibly the most annoying city I have had the misfortune of navigating lol.

        • Dozzi92@lemmy.world
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          2 days ago

          Yeah, Boston is chaos and it is super easy to get lost. And you’ll have two roads converging and splitting and you gotta just hope you’re in the right place!

    • Appoxo@lemmy.dbzer0.com
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      3 days ago

      Welcome to everywhere else in the world that’s not a fucking grid lol.
      This isnt a computer where traces are made in 90 and 45° angles.

    • wolframhydroxide@sh.itjust.works
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      2 days ago

      Still a better system than Boston, having navigated both MANY times. To call Boston’s streets a “system” is an insult to the very concept of order.

    • Multiplexer@discuss.tchncs.de
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      2 days ago

      Speaking as someone who has been living in towns with rivers for most of my life:

      This is the way.

      My experience clearly says that you will loose orientation and get confused the moment you go to a district that is not alligned with the riverbank.

    • NottaLottaOcelot@lemmy.ca
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      2 days ago

      Looks like everyone started a new road perpendicular to the shore line, and the mess occurred when the roads got long enough to meet.

        • BananaTrifleViolin@piefed.world
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          3 days ago

          Sim City 4 is the best version of the Sim City games, and is 75% off on GOG right now, $5 / £4.

          Cities Skylines 1 is the best modern city builder, 3D and a lot of fun plus well designed. But only really worth it when it’s on sale; lots of DLC and overpriced as a package when not on sale. Avoid Cities Skylines 2 - it’s just not fun and hasn’t been fixed - maybe they will one day fix but I doubt it 2.5 years in…

          • Th3D3k0y@lemmy.world
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            3 days ago

            Imagine what Cities Skylines could have been without Paradox’s super monetization plan

          • entropicdrift@lemmy.sdf.org
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            2 days ago

            The original developer has literally been pulled off of Cities Skylines 2. Maybe the little developer that Paradox put on it to crank out DLCs will do a good job and fix it, but I doubt it.

          • auntieclokwise@lemmy.world
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            3 days ago

            And don’t forget the Network Addon Mod for Sim City 4. Improves traffic simulation and adds a whole bunch of new sorts of transportation stuff. It’s really the expansion pack Sim City 4 never had.

              • entropicdrift@lemmy.sdf.org
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                2 days ago

                IMO the painful thing about it is that it was clearly just too ambitious of a simulation and they made it unmanageable, so then they backpedaled and made it too easy by having a lot of the systems automatically balance themselves (electricity from neighboring cities, for instance)

                • njordomir@lemmy.world
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                  2 days ago

                  Yeah, Cities Skylines had traffic that was reactive to design. I’ve played some CS2, and while some things are improved (like lane connection), it feels like the traffic is just simulated sprites based on a traffic congestion variable for the area or something. Upgrading roads sometimes helps, but providing better routes doesn’t always help like you would expect. It feels very disconnected and rewards linear progression rather than skillful or smart gameplay. I still play CS1 and I check in on CS2 once or twice a year to see if it still sucks. I did enjoy the bike patch to some degree, but the gameplay in general just seems artificial and lame. CS1 may be old with mediocre graphics, but it’s still a 9/10 game in my opinion and you can buy in cheap nowadays to get caught up on DLCs and such. I have nearly everything except the radio packs. The menus are inconsistent and the way they organize things doesn’t always make intuitive sense. I think they would be better off recreating CS1 on a more modern engine than trying to reinvent a masterpiece. For me CS2 was the biggest disappointment of the gaming decade. With that said, lots of games sucked on release. Fallout 76 grew into it’s shoes, Stalker 2 was panned at release and is now much more highly regarded. I hope CS2 finds its way back into sync with the community, but I’ll be enjoying CS1 and other games until that happens. Thankfully MS hasn’t completely destroyed Minecraft. I practice city design on a much smaller scale on there (more “place making”, less traffic management, more roleplay, less mechanics).

    • Onomatopoeia@lemmy.cafe
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      3 days ago

      At least with places like Denver and other western cities it’s pretty straightforward how it happened - everything built along the river. Access to the river was key.

      Being a boom/bust city means that a much later boom they adjusted.

      Then even older cities (think Boston) grew before any opportunity at planning could happen.

    • njordomir@lemmy.world
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      2 days ago

      I can’t see the pic in your comment, but I am gonna guess Broadway and Lincoln between 19th and 20th?

      Interestingly enough, Denver has 3 main grids:

      The range and township grid as the typical NS/EW grid, the Araria grid by DU which is largely built over, and the downtown grid, the last two of which are aligned to Cherry Creek and the Platte River, though I’m not certain which one to which waterway. If it wasn’t for one-ways, that area would be screwed up beyond belief. As it stands, it just looks a little odd and everyone needs to try to pick their lanes in advance. :D

      • negativenull@piefed.world
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        2 days ago

        I just uploaded the image in my comment directly, instead of linking an external site. Hopefully you can see it now.

  • CanadaPlus@lemmy.sdf.org
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    3 days ago

    There has to be some interesting history here.

    A few other examples have been posted, but this is easily the wildest. It’s not even the same aspect ratio of grid, or at a normal angle to the rest, or over a very significant area. (And they’ve still managed to tie it in reasonably well)

    • BarneyPiccolo@lemmy.today
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      2 days ago

      I think that area was built when nothing else was there, without the developer thinking too hard about its orientation.

      As time went on, new development started nearby, oriented to a different geographic element, like a shoreline, or a river, etc. eventually that development met the old development, and they were lined up differently, and the municipality stuck with the new grid system orientation and just built around the old one.

      • CanadaPlus@lemmy.sdf.org
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        2 days ago

        Yeah, someone deciding to clear out an area and develop it in a completely different way is possible, I guess, but seems a lot less likely. Maybe there’s a bit of both - something large like horse stables or a hospital was there, then it was replaced with a new self-contained development, and then they built out into the margin around it later on yet.

        In any case, somebody had a big urban planning idea of some kind, but it hasn’t really continued to make sense as things changed. The angle could just be because one grid is aligned true north, and the other magnetic north.

        • vaultdweller013@sh.itjust.works
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          2 days ago

          Could also have been a remnant of say a grove or something and was simply developed later on. There’s a couple of these type of things near me caused by my great grandfather being weird, where the streets are all fucked in their width because they’re built on the old trails and roads. Sometimes the roads are only wide enough for a single car other times you could fit four next to each other with room to spare, also all the blocks are weirdly sized because they were built at slightly different times so are all oriented towards different cardinal directions.

    • merc@sh.itjust.works
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      3 days ago

      To me what’s wild about it is that it’s completely filled with houses, and the houses seem to all respect the orientation of the nearest street.

      You’d think that they’d say “Ok, well in this section we have these two roads coming at a narrow angle, let’s just make this a park”, or something to make the places where the two grids join a little less ugly.

    • sik0fewl@piefed.ca
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      3 days ago

      Came here to say the same. This design (or accident) forces north/south traffic to use the arterials on either side of the neighbourhood instead of going through the neighbourhood.