Ah, but implicit from my understanding of D&D standard magic items (and I should have been explicit) is the effects persist so long as it’s attuned to you. Good thinking, though.
Nah, you need to be wearing the item. Most often require attunement as well (so you can’t just stack a ton of magical items on someone, generally you can only attune to three items). So if you take it off, generally the effects go away.
That said, you could easily make the item give you a permanent debuff while attuned and a buff only while wearing it.
Good feedback. The intent is to prevent hot swapping it in combat, so if I used it again I’d probably write something explicit like the benefits require attunement and wearing the hat, and the penalties persist while attuned.
Put it on when you need to figure something out, take it off when it’s fightin’ time.
Ah, but implicit from my understanding of D&D standard magic items (and I should have been explicit) is the effects persist so long as it’s attuned to you. Good thinking, though.
Ah, I wasn’t actually familiar with that mechanic. Good way to balance magical items!
Nah, you need to be wearing the item. Most often require attunement as well (so you can’t just stack a ton of magical items on someone, generally you can only attune to three items). So if you take it off, generally the effects go away.
That said, you could easily make the item give you a permanent debuff while attuned and a buff only while wearing it.
Good feedback. The intent is to prevent hot swapping it in combat, so if I used it again I’d probably write something explicit like the benefits require attunement and wearing the hat, and the penalties persist while attuned.
Could just toss on it that it takes an action to put it on or take it off.