

I agree it’s not a win-win, it’s more of a win-lose tradeoff, but it will certainly drive customers away from those shitty companies, and towards the indie developers who don’t do microtransactions and unoptimized PC-crushing graphics-fests with 16-billion-K textures and Nvidia’s latest 600x FSXLAA running on every pixel 3 million times per second.
Indie developers may not prioritize optimization, but if there’s a need to, they will, and most of the time, they simply don’t have to. Balatro and Vampire Survivors are going to be doing just fine on any hardware.

I’ll endure a little price gouging now if it leads to cheap memory in the future.
…but we know it never works like that. Price gouging now, more price gouging in the future while finding creative new ways for shoving overstock down your throat whether you like it or not.