

You have to uncomfortably hold it and push the top blade with your thumb intentionally so the blades stay together properly. That or you just have to use the other hand if the scissors are to loose, its a pain in the ass lol


You have to uncomfortably hold it and push the top blade with your thumb intentionally so the blades stay together properly. That or you just have to use the other hand if the scissors are to loose, its a pain in the ass lol


The blades are setup differently for right handed vs left handed scissors. On a right handed blade setup cutting slightly pulls the blades together thus increasing the effectiveness where as when a lefty uses them the blades will be pushed apart slightly. On top of that the blade will obscure what you are cutting if you are using the wrong handedness scissor.


Eh it just adds more accessibility to games, it doesnt bother me if someone likes specific parts of a game and not the full package. You may enjoy the challenge aspects but dont find other areas like exploration to be as enticing or for someone else maybe its the opposite. Having the ability to pick and choose what parts of the game you play and allow other parts to essentially be a cutscene doesnt seem like a bad idea. It just means more players can enjoy something. For example I liked eldenring, but I found the boss fights to be a bit to much for me and ended up never finishing the game. I dont have a ton of time to play so having to memorize fighting patterns etc for a drawn out battle just pushed me away from the game. I want to be able to create the character pick my weapons abilities, explore then just do some minor battles that arent going to be me needing to repeat a fighting sequence for 10-20mins. If I had the option to essentially turn the boss fights into cutscenes driven by my weapon choices and skills that I crafted with my character that would be pretty cool and give me more enjoyment possibly enticing me back to the game. While i enjoy puzzles in some games I know some people just want the action, so imagine having something like legend of Zelda and being able to skip the puzzles but take control for fights and exploration. Having the ability to customize the experience of a game just means you can appeal to a wider audience and that is not a bad thing.
While I agree with you I did just want to point out one thing.
This:
Is not entirely true persay, every hashing function does have collisions that can occur. But the likely hood that someone baked an exploit in that kept the application functioning while adding their backdoor all the while somehow creating a hash collision with the original fingerprint is practically zero and honestly if someone did pull that off, fucking hats off because that has to be some sort of math and coding wizard beyond most. I should also point out that the file size would most likely/have to be different so there should be other methods of detecting the compromised build regardless.
Sorry I know that was very pedantic of me but I did want to call that out because its technically possible but the actual likely hood has to be so miniscule its almost irrelevant along with the fact that other tells would surely exist.