So to be clear there is no real gameplay or even non-placeholder sprites. What I do have is my most basic core functionality optimized as best I know how to do for the time being and I’d love some feedback on anything I could optimize further before getting into the weeds with fleshing out the project.
Controls so far are:
- WASD/Direction Pad to move
- Tap A/Z to throw objects
- Hold A/Z to recall objects
Thrown objects that miss will be instantly re-called as I can’t find a means to activate the recall object on the end point of a projectile as that part of the plugin is broken.
Thrown objects that hit the test target in the top middle will be retained until re-called at which point they will run back.
You must log in or # to comment.

