• ChaoticNeutralCzech@feddit.org
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    6 hours ago

    Everything is injected. Even most of Pokémon Gold, including the code enabling GBC features (the font is the same tho). This can’t be done on the NES because the character (graphics) is in CPU-inaccessible memory (and therefore ROM on most cartridges). There are several stages of the payload that write and execute each other:

    1. name+item manipulation
      • a few bytes in several seconds
    2. copying existing button input buffer
      • 60 bytes per second
    3. polling buttons in a loop
      • only CPU-constrained, almost as fast as copying from the cartridge to RAM, literally fast enough to stream video

    The Ocarina of Time “Triforce%” TAS speedrun activates some debug code such as the F-Zero spaceship model

    • printf("%s", name);@piefed.blahaj.zoneOP
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      3 hours ago

      What have you done. I saw your comment the moment I entered my flat. I shouldn’t have pressed the link (pun intended). But I did.

      I didn’t change, shower, eat or any other of my coming home on a workday routines. I just watched. And cried at the end.

      My childhood is now complete. Thank you 🫶