Spotify using several processes and GB of memory just play some music and browse a library is an abomination. WinAMP did most of that 20 years ago while using a fraction of the resources.
Discord similarly is an affront.
Correction, Winamp still does this today while using a fraction of the resources.
Though if you’re on Windows I’d recommend Xmplay instead, it plays basically everything.
I’m on Linux and I use VLC.
don’t use winamp, use wacup
on linux use audacious
don’t worry, this will all be solved now with incompetent vibe-coders, just give it a while
or you will look back to this with a nostalgic tear in the eye. one of these.
If there’s any upside to the entire situation, it’s that perhaps, maybe, developers will again start paying more attention to optimization instead of just throwing more powerful hardware at it.
Some of the greatest games ever developed for consoles were great because the developers had to get extremely creative with the limited resources at their disposal. This led to some incredibly optimized games that could do a whole lot with those very limited resources.
Best I can do is vibe-coded performance optimizations




